AI Insights · Timothy · April 2025
Top 5 Boxing Games on Unified Platform in Ukraine: Q1 2025
Discover the performance trends of the top boxing games in Ukraine during Q1 2025, as revealed by Sensor Tower data.
In the first quarter of 2025, the boxing game category in Ukraine saw varied performance across the top five applications on a unified platform. Here's an overview of how these games fared:
Real Boxing 2 from Vivid Games S.A. experienced a fluctuating revenue trend, peaking at around $413 in early January, with a gradual decline to $92 by the end of March. Downloads started at over 6K and showed a downward trend, ending with about 2.1K. Active users also decreased from approximately 11.8K to 5.5K over the quarter.
I, The One - Fighting Games by Azur Interactive Games Limited had minimal revenue throughout the quarter, except for a brief spike to $56 in mid-March. Weekly downloads fluctuated, starting at 2.9K, dipping, and then slightly recovering to 1.4K. Active users remained relatively stable, peaking at 9.8K in mid-March before declining to 7.8K.
Boss Fight. from BoomBit, Inc. saw negligible revenue, with a small peak of $23 in early March. Downloads increased significantly from 350 to over 2.5K by early March, before settling at around 940. Active users showed a steady increase from 18K to over 24K by the end of March.
Arm Wrestling Master by GOODROID, Inc. had no recorded revenue. Downloads were relatively stable, with a slight peak of 1.3K in early February and ending at 975. Active users showed a mild increase, starting at 11K and peaking at 11.6K in early February.
Real Boxing: KO Fight Club also from Vivid Games S.A., experienced a revenue peak of $135 in late February. Downloads decreased steadily from 1.7K to 443. Active users saw a decline from 2.5K to 814 over the quarter.
These insights, sourced from Sensor Tower, reveal the dynamic landscape of boxing games in Ukraine. For more detailed analytics, visit Sensor Tower.